Just concise, evocative names to get your gears turning. Treasure by Value: Input a GP budget for each area (Minor/Medium/Major) and get some random items. Treasure by Type: Input the exact quantity of each item you want, and out it comes. You won't find paragraphs of fiction describing the back story of these weapons, nor dialogue from a scene depicting its origin. Kingdom Treasure: For Kingmaker, produces a number of Minor/Medium/Major items, using the Core Rulebook's percentages for types. Each property in this generator lends to an evocative name, either to be used as-is or to offer inspiration for something better. +1 items are also guilty of being boring. These are the kind of weapons that are better than nothing, but each weaker than a +1 item. What magical weapons should we line the tombs and treasure chests that we put in the path of our players' early adventures? I have created this generator that uses a table of 200 properties to generate millions weak and unique magical items. And yet the allure of killing monsters and taking their stuff never grows old. HOME | SUGGEST A PROPERTY | RANDOM TABLESĪ +1 item is a kingly gift in the newest edition of Dungeons and Dragons.
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